We are planning to make Pakistan a hub for the Virtual Reality revolution which is coming in 2015. We have created a team consisting of world class VR developers and 3D designers which will teach and develop VR games and experiences. VR classes are already underway in Salyani and will also start in other universities as soon as consumer version of the Oculus Rift is released. The Panacloud VR team will be called PanaVR and consists of the following:
Ata Kirmani Muhammad Ali Naeem Rohail Najam Tauqeer Ahmed ShakirOsama Raza Ansari Temoor Wali Farhan Aqeel
Rohail Najam is the coordinator for this team. If you are interested to join PanaVR to teach or develop VR experiences please contact him and join the Virtual Reality (Oculus) Game/Movie Bootcamp:
Test Date: Saturday March 21, 2015 at 7:00 pm
Test Content: You will be tested on your C# skills.
Location: New Panacloud office in Khadda Market, DHA Phase V, Office #304 over MCB Bank and Meatone
Those who pass the test will be invited to submit a Game using Unity on Saturday, March 28 at 7:00 pm and give a viva at the same location.
The following is the syllabus for our first VR class which PanaVR will teach all over Pakistan in many Universities:
Virtual Reality for Game Development and Building Immersive Experiences
In this course we will learn to make virtual reality games and immersive game-like stories with 360-degree environments and videos that makes you feel physically present somewhere else. The target platform for this course is the Oculus Rift virtual reality headset, and the Oculus / Samsung GearVR wireless headset. The Oculus Rift is an upcoming revolutionary immersive virtual reality (VR) head-mounted display, being developed by Facebook. Using the this Oculus technology Samsung is also developed Gear VR headset to be used with its mobile phones. These companies are planning to release these headsets sometime in 2015. Every major media industry from game studios to television to film to journalism is now in a race to deliver information through these 3D headsets.
While the public eye still is mostly on game development when it comes to applications for the Oculus Rift, enterprise class Virtual Reality applications – from industrial prototyping to design review and training – also present huge potential. VR will also have a great impact on education and teaching, instead of pens and paper, students will sit down in classrooms with specially adapted VR headsets that will drop them into a fascinating, immersive, educational experience that will allow them to interact naturally using natural hand gestures. VR will transform and touch every aspect of our lifes.
Course Objectives:
Understand how modern VR headsets "trick the brain" into believing it's somewhere else
Understand what makes content experienced through modern virtual reality headsets a truly new type of media distinct from all previous media forms
Explore, critique and deconstruct VR games and experiences being created in the Oculus Share developer portal. Be able to explain what resources and skills are required to create a similar experience would be created
Identifying stories that can be "told" better through an experience, then building them
Get experience creating stories for various types of communications, including games, industry, eduction, entertainment, journalism, advertising and public relations
Know the unique ethical and health considerations that must be taken into account for any virtual reality experience
Learning Outcomes:
You will learn basic skills in the following areas:
Using the Unity3D gaming engine
Using 3D modeling tools
Conceptualizing and building your own 3D story or game
Creating interactive game elements that pull a user through a story
Incorporating 360-degree video into a story or game
In this course we will learn to build high-quality VR experiences for the Rift and Gear VR by using Unity3D 5 with C#:
Introduction to Virtual Reality
Introduction to Unity3D 5
Object Oriented Programming using C#
Building Virtual Reality Experiences using Unity3D 5
3D Asset Development using tools
Virtual Reality for Game Development
Virtual Reality for Immersive Movie Making
Virtual Reality for Education and Industrial Applications
Posted by: Zia Khan <ziaukhan@hotmail.com>
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1 komentar:
Most important, though, has been the continuing drop in cost of virtual reality technology, a trend largely driven by the gaming industry.
Virtual reality museum
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